Overview

6,360Matches
54.5%Win %
1.47K/D
6.53KDA
50.2%Accuracy
110,858Kills
75,550Deaths
18,615Assists

Competitive Ranks

Ranked Arena
CurrentOnyx1603
Season MaxOnyx1618
All-Time MaxOnyx1660
Ranked Doubles
CurrentDiamond 41429
Season MaxDiamond 41437
All-Time MaxOnyx1645
Ranked Tactical
CurrentPlacement(5 to go)
Season MaxPlacement(5 to go)
All-Time MaxOnyx2014
Ranked Slayer
CurrentOnyx1696
Season MaxOnyx1750
All-Time MaxOnyx2007
RANKED 1V1 SHOWDOWN
CurrentPlacement(5 to go)
Season MaxPlacement(5 to go)
All-Time MaxOnyx1519
Ranked Snipers
CurrentOnyx1746
Season MaxOnyx1774
All-Time MaxOnyx1859

Accuracy

Shot accuracy (shots landed / shots fired) across all matches. The distribution shows how often you hit each accuracy bracket, and the trend tracks your rolling 20-game average over time.

Accuracy Distribution

Accuracy Trend

Maps

Every map you've played at least 10 times, with games, win rate, and K/D. Green = above 55% WR / above 1.2 K/D, red = below 50% WR / below 1.0 K/D. Click column headers to sort.

Live Fire
638
55.5%
1.30
Recharge
569
50.8%
1.25
Streets
512
51.4%
1.33
Aquarius
483
53.8%
1.37
Solitude
316
60.4%
1.28
Empyrean
310
52.3%
1.54
Argyle
247
48.6%
1.46
Origin
194
61.9%
1.29
Interference
192
53.6%
1.17
Bazaar
168
50.6%
1.78

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Win/Loss Streaks

Consecutive win and loss streaks across your entire match history. The distribution shows how common each streak length is, and the top 10 chart ranks your longest streaks with K/D and accuracy stats during each run.

15Longest Win Streak
11Longest Loss Streak

Streak Length Distribution

Top 10 Streaks

Clutch Factor

Uses pre-match win probability from ranked matchmaking data. A 'clutch win' is winning as the underdog (your team had less than 49% chance). A 'choke loss' is losing as the favorite (more than 51% chance). Win probabilities in ranked are tight (typically 47-53%), so even small edges matter.

1297Clutch Wins
1054Choke Losses
54.3%Clutch Win Rate
5818Matches w/ Data

Outcomes by Pre-Match Win Probability

Top Clutch Wins

2%Fragmentation9.00 K/D2024-01-01
4.6%Deadlock1.67 K/D2024-03-16
5.9%Serenity21.00 K/D2025-11-28
6.2%Empyrean3.40 K/D2026-03-31
6.2%Perilous16.00 K/D2023-04-02
6.5%Obituary3.67 K/D2024-03-16
7.8%Serenity1.70 K/D2025-11-18
8.5%Solitude2.13 K/D2025-11-21
9%Origin5.00 K/D2025-11-18
9.2%Origin2.33 K/D2025-11-18

Top Choke Losses

95.3%Kaiketsu2.00 K/D2025-05-20
95.1%Recharge1.79 K/D2025-08-02
93.6%Live Fire0.38 K/D2022-11-29
92.6%Behemoth1.07 K/D2026-02-06
92.2%Interference0.57 K/D2026-03-07
91.1%Serenity0.83 K/D2026-03-20
90.2%Recharge0.14 K/D2024-11-30
89.2%Origin0.64 K/D2026-03-28
88.3%Solution0.63 K/D2025-06-28
87.9%Empyrean0.23 K/D2024-11-10

Tilt Detector

Detects sessions where your performance fell off a cliff. Within each session (4+ games), a rolling 3-game KDA is tracked from start to finish. A session is flagged as 'tilted' when KDA drops 8+ points from its peak to the session end. The line chart shows your worst tilt sessions — how your KDA crumbled game by game.

29.2%Tilt Rate
170/582Tilted Sessions
55.4%Avg 1st Half WR
53.5%Avg 2nd Half WR

KDA Drop Distribution (peak to end)

Worst Tilt Sessions (KDA over time)

When to Play

Heatmap of when you play and how you perform. Each cell is one hour on one day — columns reveal your best hours of day, rows your best days of the week. Toggle between game volume and win rate. The bar chart below summarizes games and win rate by day — green bars are above 55% WR, red below 50%.

12a1a2a3a4a5a6a7a8a9a10a11a12p1p2p3p4p5p6p7p8p9p10p11p
Sun
Mon
Tue
Wed
Thu
Fri
Sat

Carry Score

How often you finish as the top player on your team. 'Carrying' = finishing rank 1 or 2. The rank distribution shows how your win rate and K/D change at each team position. The trend line tracks your rolling average rank — lower is better (Y-axis is inverted).

48.1%Carry Rate (Top 2)
96.6%WR When Carrying
15.4%WR When Not
3.3Avg Rank

Games & Win Rate by Rank

Average Rank Over Time

Damage Efficiency

DamageDone / DamageTaken ratio — a measure of combat efficiency separate from K/D. A ratio above 1.0 means you deal more damage than you take. The distribution chart also shows win rate at each ratio level, revealing how strongly damage efficiency predicts wins.

1.28Damage Ratio
3,433Avg Damage Done
2,689Avg Damage Taken
1.45Ratio in Wins
1.1Ratio in Losses

Damage Ratio Over Time

Damage Ratio Distribution & Win Rate

Headshot Rate

Percentage of kills that are headshots (KillsHeadshot / TotalKills). The trend line tracks your rolling 20-game headshot rate over time. Per-mode breakdowns are in the Modes table.

77.6%Overall Headshot Rate

Kills Over Expected (KOE)

Like WAR in baseball — measures your true impact beyond raw K/D. KOE = actual kills minus expected kills based on matchmaking. Positive means you outperform what the system predicts. DOE (Deaths Over Expected) shows if you die more or less than expected — negative is good.

+4985Career KOE
+0.79Avg KOE / Game
+8284Career DOE
6,309Matches

Cumulative KOE & DOE Over Time

Per-Game KOE Distribution

Modes

Per-mode breakdown — Games, Win %, K/D, headshot rate, and KDA standard deviation (lower = steadier). Modes with fewer than 5 games are excluded. Click a column header to sort.

Slayer:Arena Tactical
1234
55.8%
2.01
97.7%
8.66
Ranked:Tactical Slayer
1005
50.8%
1.19
90.3%
5.73
Ranked:Slayer
846
59.1%
1.23
77.1%
5.52
Ranked:Team Snipers
633
55.1%
1.13
57.2%
6.16
Team Snipers:Arena
487
53.0%
1.72
56.2%
6.87
Ranked:Doubles Slayer
295
54.6%
1.09
77.3%
5.33
Arena:FFA Shotty Snipes Slayer
243
48.6%
1.90
55.1%
6.65
Tactical:Slayer Bandit
231
56.7%
1.91
77.7%
8.25
Ranked:Oddball
155
51.0%
1.07
75.2%
9.33
Ranked:Strongholds
143
51.7%
1.05
74.9%
6.79
Ranked:CTF 5 Captures
103
43.7%
1.09
77.2%
8.73
Ranked:King of the Hill
96
64.6%
1.18
77.1%
6.52
Ranked:CTF 3 Captures
79
59.5%
1.21
75.6%
7.31
Tactical:Slayer Commando
74
56.8%
2.06
94.2%
7.82
Arena:Shotty Snipes Slayer
58
51.7%
1.69
40.4%
7.17
Community:Shotty Snipe Slayer FFA
50
48.0%
2.00
53.2%
5.95
Tactical:Slayer Sidekick
40
42.5%
1.57
80.2%
8.28
BTB:CTF
37
40.5%
1.43
52.5%
8.70
Arena:1v1 Showdown
34
94.1%
2.00
49.3%
5.24
Community:Tactical Slayer
33
63.6%
1.73
97.2%
7.03
Fiesta:Slayer
32
46.9%
1.31
23.1%
6.56
Tactical:Slayer Manglers
31
51.6%
1.60
38.3%
7.35
Tactical:Slayer Stalker Rifle
30
56.7%
2.00
86.5%
8.91
SnD Extraction
30
93.3%
2.79
78.5%
4.21
Ranked:Doubles Attrition
27
44.4%
1.24
72.1%
10.27
Slayer:Arena
26
57.7%
1.58
32.6%
6.75
Assault:Neutral Bomb Ranked
26
42.3%
1.12
79.1%
7.00
BTB:Slayer
24
50.0%
1.55
45.7%
6.27
Ranked:1v1 Showdown
23
60.9%
1.36
77.3%
7.46
Ranked:Elimination
22
63.6%
1.53
74.3%
6.20
Team Slayer:Arena
19
36.8%
1.75
64.0%
9.30
Ranked:Attrition
18
61.1%
1.59
69.2%
6.48
Community:Team Snipers
18
44.4%
1.50
50.2%
7.35
BTB:Total Control
17
58.8%
1.67
32.2%
7.16
Arena:Attrition
15
53.3%
1.49
38.1%
4.72
Arena:Oddball
12
41.7%
1.81
70.1%
7.05
BTB:Stockpile
11
45.5%
1.33
37.7%
4.69
Arena:King of the Hill
11
63.6%
2.09
68.4%
5.65
Community:Slayer BR
10
40.0%
1.27
74.0%
6.99
Tactical:Slayer Commandos
9
66.7%
1.49
90.7%
7.66
Arena:CTF
7
57.1%
3.11
60.6%
12.58
Oddball:Arena
5
40.0%
2.23
47.9%
5.80
Tactical:Slayer Stalker Rifles
5
80.0%
1.90
71.0%
3.78

Showing 43 modes with 5+ games.