Overview
Competitive Ranks
Performance Trends
Toggle between Win %, K/D, and KDA. Each view shows a rolling window (10–50 games depending on sample size) and — for Win % — the per-period bar underlay. Only completed matches (Win / Loss) are counted; draws and quits are excluded.
Accuracy
Shot accuracy (shots landed / shots fired) across all matches. The distribution shows how often you hit each accuracy bracket, and the trend tracks your rolling 20-game average over time.
Maps
Every map you've played at least 10 times, with games, win rate, and K/D. Green = above 55% WR / above 1.2 K/D, red = below 50% WR / below 1.0 K/D. Click column headers to sort.
Win/Loss Streaks
Consecutive win and loss streaks across your entire match history. The distribution shows how common each streak length is, and the top 10 chart ranks your longest streaks with K/D and accuracy stats during each run.
Clutch Factor
Uses pre-match win probability from ranked matchmaking data. A 'clutch win' is winning as the underdog (your team had less than 49% chance). A 'choke loss' is losing as the favorite (more than 51% chance). Win probabilities in ranked are tight (typically 47-53%), so even small edges matter.
Tilt Detector
Detects sessions where your performance fell off a cliff. Within each session (4+ games), a rolling 3-game KDA is tracked from start to finish. A session is flagged as 'tilted' when KDA drops 8+ points from its peak to the session end. The line chart shows your worst tilt sessions — how your KDA crumbled game by game.
When to Play
Heatmap of when you play and how you perform. Each cell is one hour on one day — columns reveal your best hours of day, rows your best days of the week. Toggle between game volume and win rate. The bar chart below summarizes games and win rate by day — green bars are above 55% WR, red below 50%.
Carry Score
How often you finish as the top player on your team. 'Carrying' = finishing rank 1 or 2. The rank distribution shows how your win rate and K/D change at each team position. The trend line tracks your rolling average rank — lower is better (Y-axis is inverted).
Damage Efficiency
DamageDone / DamageTaken ratio — a measure of combat efficiency separate from K/D. A ratio above 1.0 means you deal more damage than you take. The distribution chart also shows win rate at each ratio level, revealing how strongly damage efficiency predicts wins.
Headshot Rate
Percentage of kills that are headshots (KillsHeadshot / TotalKills). The trend line tracks your rolling 20-game headshot rate over time. Per-mode breakdowns are in the Modes table.
Kills Over Expected (KOE)
Like WAR in baseball — measures your true impact beyond raw K/D. KOE = actual kills minus expected kills based on matchmaking. Positive means you outperform what the system predicts. DOE (Deaths Over Expected) shows if you die more or less than expected — negative is good.
Modes
Per-mode breakdown — Games, Win %, K/D, headshot rate, and KDA standard deviation (lower = steadier). Modes with fewer than 5 games are excluded. Click a column header to sort.